﻿using System.Collections.Generic;
using UnityEngine;


    public struct PlayerDataBasic
    {
      
        /// <summary>
        /// 玩家ID
        /// </summary>
        public string ID;
        /// <summary>
        /// 移动速度
        /// </summary>
        public float WalkSpeed;
        /// <summary>
        /// 奔跑速度
        /// </summary>
        public float RunSpeed;
        /// <summary>
        /// 玩家体力值
        /// </summary>
        public int PhysicalValue;
        /// <summary>
        /// 冲刺距离
        /// </summary>
        public int Sprintingdistance;
        /// <summary>
        /// 光影质量(应该是这样叫的 玩家胸口容器)
        /// </summary>
        public int NumberoflightSources;
        /// <summary>
        /// 背包数据
        /// </summary>
        public List<GameObject> BackpackData;
        




    }
